When it comes to the design, I explored different UI patterns for counting, and brought them to critiques for feedback in order to use our expertise to screen out some invalid design.
Exploration on the layout
The first layout provides better visibility, and the second one has less visual noise.
But the second one has a big weakness - the containers/totes are not always labelled with the numbers, sometimes they are labelled with a 6-digit ID, so the user might lose track of the progress. Moreover, it’s predefining a sequence of counting bags, which is less flexible, or otherwise more complicated.
Exploration on the interaction (to be tested)
One other divergence on the the design is the input method. Both input method enjoys an advantage. It’s an interesting question to answer through user test.